Hidden Chamber

You find yourself in a hidden chamber with an old Babbage 3.1 computer system, (the type that had a paintbrush program that let you erase only certain colours,) a bookcase full of scrolls, cassette tapes, and floppy disks, plus a handful of cd jewel cases and a single hardbound copy of Cobster's dictionary.

You soon discover several floppy disks containing some works of interactive fiction, (or interactive storyworlds, if you prefer,) and some experimental software for making such works. Time to settle in with your mug of hot chocolate, ward off any cats that wander in front of your monitor, and play some games.


Sasha Fenn's interactive storyworld authoring tool, SweepWeave, can be downloaded from here. Windows and Linux versions are both available. A Mac version is also provided, though it has a sticky note on it reading, "I have no idea if anyone will be able to run this. Please let me know if you can."

SweepWeave 0.1.6 for Windows

SweepWeave 0.1.6 for Linux

SweepWeave 0.1.6 for Mac

Several games have been created using SweepWeave, thus far.

  1. Common Moonlight was written and scripted by Chris Conley, Marc Laroussini, and Sasha Fenn in less than 48 hours for the GMTK 2021 GameJam, and is more than a tad unfinished, but feel free to play it and let the authors know what you think.
  2. The Wildlands was written and scripted by Sasha Fenn, Chris Conley, and George Dawson in less than 48 hours for the GMTK 2022 GameJam. Bugs in the version released for the game jam cause the characters to respond the same way to a player's choices regardless of what they think of the player character. Revisions to both Common Moonlight and The Wildlands are planned. Stay tuned!
  3. Romantic Comedy is a storyworld written by Chris Crawford using his SpeareShake system, but ported over to SweepWeave by Sasha Fenn, being changed a little bit along the way. It is intended to be a sample storyworld, showcasing the basic features and structure of a simple, encounter-based storyworld. The SweepWeave project file for the storyworld can be found here, for authors who would like to have a look.
  4. Quinn and Ben was made by Pixel Brownie Software, one of Sasha Fenn's patrons.

Here sits a stack of most excellent and extraordinary reference material for Chris Crawford's encounter-based interactive storytelling technology, SpeareShake. SweepWeave employs a similar design, and so these resources may help storyworld authors in the use of SweepWeave as well.

Here lies a program that calculates Blend and Nudge operations, for aiding in the creation of interactive storyworlds.

Sasha Fenn can be reached through Discord or Patreon. Feedback regarding SweepWeave is greatly appreciated.


Thanks to my patrons for helping me create the SweepWeave development Suite:

Thank you also to Craig Maloney, a patron and community member who sadly passed away.

My Patreon page can be found here, for those who would like to help support my work. Thank you!